Game Audio: Sound Design, Integration, and SFX Supervision
Metroid Prime 4 Beyond - Retro Studios 2025
My role on MP4 started at the very beginning of pre-production. Prototyping, dreaming up audio systems, and establishing the audio aesthetics for a modern Metroid Prime title. During production I took on many roles Including:
Creature Audio Lead
-Point of contact for character & design teams
-Lead efforts for all things creatures including style guides, briefs, sound design and implementation
Sound Designer
-Player Package
-Characters
-Cinematics - Design, surround mixing, and implementation
Foley Artist
-Lead foley sessions for recording source material used for player, characters, and environments
Sound design for “Sylux Reveal” bonus Metroid Prime 4 Beyond trailer.
It was shared by Nintendo of Europe on X, June 18, 2024 after the first trailer was released earlier that day during a Nintendo Direct.
https://x.com/NintendoEurope/status/1803110428358189160
Metroid Prime Remastered - Retro Studios 2023
MPR was an interesting project; our design goal was to recreate the audio experience as fans “remembered” rather than doing a complete overhaul and re-design. I was tasked with updating every single sound in the game to high resolution files for a modern game console. We achieved our goal by updating, sweetening, and re-creating iconic sound design of the original. Additionally by implementing modern audio systems for ambience, reverbs, and dynamic mix. This all resulted in a polished audio experience, providing nostalgia for players of the original title and a soundscape that holds its own for a modern audience.
Donkey Kong Country Tropical Freeze - Retro Studios 2018
I worked on site with Retro Studios for the Nintendo Switch remaster of DKCTF.
Sound designed Funky Kong's new player package. Designed audio for new playable character animations. Designed new audio elements for remastered cinematics. Ported over original audio assets to the Switch, and debugged them using Retro’s tools.
Final Fantasy XV, Comrades - Secret Powers, Square Enix 2017
Launch trailer. I provided sound design, SFX, music and dialog mix
Final Fantasy XV - Secret Powers, Square Enix 2016
FFXV Accolades trailer. I provided sound design, SFX, music and dialog mix.
Prey - Gl33k, Arkane Studios 2016-2017
Implementation was done in Wwise with scripting in CryEngine. Sound designed for immersive environments, creatures, and UI. Recorded player character foley. Produced diegetic music and ambient tracks.
<- This video is a brief highlight reel of some of my sound design and implementation work for the 2017 Arkane Studio's title, "Prey"
Recore - Gl33k, Microsoft, Armature Studios 2016
Worked with Gl33k in Austin. Audio implementation using Unity and Wwise. Sound designed enemy creatures, environments, player weapons. Built props and recorded foley.
A highlight reel of my best game audio and sound design projects from 2014 and earlier