Game Audio: Sound Design, Integration, and SFX Supervision


Metroid Prime 4 Beyond - Retro Studios 2025

My role on MP4 started at the very beginning of pre-production. Prototyping, dreaming up audio systems, and establishing the audio aesthetics for a modern Metroid Prime title. During production I took on many roles Including:
Creature Audio Lead
-Point of contact for character & design teams
-Lead efforts for all things creatures including style guides, briefs, sound design and implementation
Sound Designer
-Player Package
-Characters & Creatures
-Cinematics - Design, surround mixing, and implementation
Foley Artist
-Lead foley sessions for recording source material used for player, characters, and environments


Sound design for “Sylux Reveal” bonus Metroid Prime 4 Beyond trailer.

It was shared by Nintendo of Europe on X, June 18, 2024 after the first trailer was released earlier that day during a Nintendo Direct.
https://x.com/NintendoEurope/status/1803110428358189160

Reddit said “sound design is peak!”


Metroid Prime Remastered - Retro Studios 2023

MPR was an interesting project; our design goal was to recreate the audio experience as fans “remembered” rather than doing a complete overhaul and re-design. I was tasked with updating every single sound in the game to high resolution files for a modern game console. We achieved our goal by updating, sweetening, and re-creating iconic sound design of the original. Additionally by implementing modern audio systems for ambience, reverbs, and dynamic mix. This all resulted in a polished audio experience, providing nostalgia for players of the original title and a soundscape that holds its own for a modern audience.


If you've never played a Donkey Kong Country game, now's a great time to swing into the fun! Donkey Kong Country: Tropical Freeze for Nintendo Switch launches on May 4th, and it's available for preorder now. This adventure comes packed with vine-swinging, jungle-exploring, ocean-diving, ground-pounding Kong action that you can enjoy solo or with a pal in two-player co-op mode.

Donkey Kong Country Tropical Freeze - Retro Studios 2018

I worked on site with Retro Studios for the Nintendo Switch remaster of DKCTF.

Sound Design:
- Funky Kong's new player package
- Designed audio for new playable character animations
- New audio elements for remastered cinematics

Technical Design:
- Ported original audio assets to the Switch
- Reverb and ambience implementation
- Much debugging


Final Fantasy XV, Comrades - Secret Powers, Square Enix 2017

Launch trailer for FFXV
Sound Design, SFX editing, Music, and Dialog mix

Final Fantasy XV - Secret Powers, Square Enix 2016

FFXV Accolades trailer
Sound Design, SFX editing, Music, and Dialog mix


Prey - Gl33k, Arkane Studios 2016-2017

Implementation was done in Wwise with scripting in CryEngine. Sound designed for immersive environments, creatures, and UI. Recorded player character foley. Produced diegetic music and ambient tracks.

<- This video is a brief highlight reel of some of my sound design and implementation work for the 2017 Arkane Studio's title, "Prey"



Recore - Gl33k, Microsoft, Armature Studios 2016


Worked with Gl33k in Austin. Audio implementation using Unity and Wwise. Sound designed enemy creatures, environments, player weapons. Built props and recorded foley.


Back when shreds videos were popular my friends and I decided to pull an all nighter to make this instead of doing homework. It’s still making the rounds on the internet to this day


A highlight reel of my best game audio and sound design projects from 2014 and earlier